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 My Personal Dainn Guide

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PostSubject: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime17th August 2008, 7:58 pm


My Dainn Guide to Myself


( Please note I am a hybrid Dainn o.o )

This is a personal guide for myself as a concrete reminder of what I have learned and need to continue learning as a Dainn. This does not replace or coincide with any combo or skill guides that is already here or will be posted. Feel free to post anything wrong with what I’m doing or anything else you can think of .-. . Everything I know about Dainn will be posted in my own opinion even if it’s wrong lol, but that’s what you’re here for.

Melee Combo Starters

There are many melee attacks in dainn's arsenal to start your combo. I'm posting this so you will know you that can use almost any melee combo to start as long as it sends your opponent in the air at the last hit.

A-A-Dash-A-S

A-A-S
A very useful skill when you're low on mp since it guarantees a down attack if timed correctly. The A-A-S has a short aoe behind you, so remember to Dash-A-S the opposite way if it hits.

A-A-S-Autostep-A-A-Dash-A-S

A-A-S-Dash Space Attack (If this is too slow for you to time right, then try shifting diagonally or something so the space will hit directly on impact).
A-A- A-A-S-Dash-A-S

A-A-Shift-A-A-Dash-A-S

A-A-A
~ This is a tricky to use since it is very slow to end or even counter with. Use this at a safe distance for the last A to hit. It has a small aoe that will reach your opponent when you least expect it. It's also useful to cancel an enemy's charge or just to leave that aoe in midair as you cancel away.
Some combos with A-A-A

A-A-A-Autostep-A-A -A-A-S-Dash-A-S

A-A-A-Timed Space Attack

A-A-A-Autostep-A-A-Dash-A-S

A-A-A-Undershift-A-A-Dash-A-S

~When trying to set up your combo, aim at them at a 45 degree angle so they will have a harder time to counter. In some cases against another dainn who uses this tactic, you can hit them on the shoulder while facing them.
1=Enemy
2=You
X=Area of Dmg/Successful Hit

Example Un

1xx (You are Facing at Diagonal direction)
-x2-
----

Example Deux (Facing Foward)

1xxx
-2--
----

Example Trois

-xx-
2x1-
-xx-

~~Still Tentative and due to more tests
Skills


Dainn's skills are very powerful but many are frustrating to pvp against (fire orbs/ ice arrow). I will list what skills and sp’s I add
into them if I can remember- also adding some info I know of them.


Ice Arrow

This is a great skill to use to cancel the delay of dash as, but I only remember to use it 1/20 times x.x. I use this skill mainly for shifts, autosteps, and “barriers” to make the opponent easier to trap and combo. There are some combos I use in pvp, although I rarely use A combos (It’s very useful and I really need to use them .-.)
I don't know why, but every time that I use this skill, the opponent still runs away o.o; (even when it's lvl 1). It's understandable since he will be very vunerable if it sticks. This is also a good skill for a short mp recharge. Although it's cancellable, I don't think it cancels faster than Hand of Earth. Knowing that fact, be sure you successfully dash cancel it or you'll just stay there mid cast =| .

~ lvl 1 or 2 for 3 arrows


A-A-Dash-A-S-IA
Cancel-Autostep-A-A-Dash-A-S

A-A-Dash-A-S-Hand
of Earth-Shift/Half Dash-A-A-Dash-A-S-IA Cancel-Shift-A-A-Dash-A-S (It can be used with
hand of earth starter, but you have to be fast =|)

A-A-Dash-A-S-IA Cancel-Dash Down Attack-Dash over opponent-Turn-Combo start

A-A-Dash-A-S-IA Cancel-Dash-AS



Fire bomb

~ Max (Lvl 11 gives a big dmg boost)

This is a very useful snipe skill and can be used in numerous combos. At high lvls, the snipe dmg will be around 200+ dmg .-. . I use this in wall combos or to prolong my combo chain so the opponent can reach the wall. This skill is dash cancellable for combos or down attacks.
Be sure to include this skill in almost every one of your wall combos after a reset, because it will do around a least 400 dmg. Always remember that fire bomb is one of your priority skills in comboing. If you can land this twice in one combo, then that's at least 600+ dmg from it alone with decay. The 7 second cooldown puts this skill on top in efficiency and power.


A-A-Dash-A-S-Firebomb-Dash-A-S

A-A-Dash-A-S-Firebomb-Dash Space Attack

Firebomb-Dash Away
~Using it then dashing diagonally confuses your enemy sometimes

Firebomb
~If you know your opponent is going to run straight at you, then you should just cast the full 2 shots for 400+ dmg .-. .


Fire Dragon's Heart

This skill can be used in a combo if you can land it directly on your opponent. Using A-A-Dash-A-S-Hand of Earth-Halfdash-A-A-Dash-A-S-FDH will usually work. If they get up without using the wake-up atk, they'll fly in the air.

If the opponent hits the orb during it's summoning or anytime the skill is still in use, they will receive dmg and fly up (1 time dmg) excluding the 10 orbs.

If someone use bcb, you can use FDH to dmg them after you get frozen, or use it right before bcb finishes. Although not many people know this, FDH has an invincible frame, allowing you do receive 0 dmg from bcb o.o. Edit: Some know this short invince now =|
After using this skill for quite a while, I came to notice that lvl 2 Fdh gains a noticeable amount of range. You can lvl this to 2 if you have any sp left over. Otherwise, leave this at one for the knock-up or max it to see your enemy find the nearest corner and hide. Nu matter what people say, this skill is valuable in defense and trapping (Trapping can be limiting your opponent's movement or making them use their last resort skill. Remember that if you use this skill, be ready for mdef, sleep, and hide. If you can predict when they use it and dodge, you will be with an advantage)
~Cold Blue Dragon + Rolling Boulder
~ As I have seen in some videos, using this against a wall with Hand of Earth will allow you to continue your combo even after Dragon+Rocking.



[Break]


I get bored easily lol so I’ll move to my next section for
now.


Combo Starters and Mind Games (o.o)


Combo
Starters for most Dainns are A-A-Dash-A-S,
A-A-S-Dash-A-S, and A-A-S. I use the first combo starter a lot, but I
hate getting provoked by siegs or getting dash as’d by them x.x. So I’m trying
new combo starters or use some mind games to ensure I get my combos in -.- .


Spamming A-A : This is very useful if you can do it really
fast and cancel with a dash lol. This intimidates some opponents so they’ll
back away or use another route to hit you. If you predict where they will go,
you can A-A-Dash-A-S them or get combed if the counter your counter =|.


Using A-A-A: This melee chain imo is a fun one to use. Don’t
go up to them and expect all three to hit .-. . You’re trying to hit them with
the last A, which will put them in the air, allowing you to shift or start your
air combos. If you somehow get A-A in then just dash A-S o.o. Otherwise if
you’re still far enough, land the last A and dash cancel away. The blast will
still be there for a few millisecs, so if your opponent is in its range of
fire, he’ll get hit. You’ll have to act fast to start your air chain. (Still
experimenting o.o)


A-A-Shifting: I am still experimenting with this skill but
it’s a good way to annoy your opponent and have fun seeing them flinch. I only
used this in pf and still am trying to land it in pvp. It goes
A-A-119-A-A-338-A-A-994-A-A-772-A-A-116-A-A etc. There are some
halfdashes/autosteps in there, but you are trying to shift =|. Remember that
this is my reference to myself lol, but if you are wanting to try it, be sure
that you safely halfdash or shift or else you’ll run at your opponent during
it, allowing them to atk you =(.


Skipping to next section lol…


Pvp Trick for me:If I see you use them, I’ll know it’s from
reading this you cheaters lol.


When you’re downed and scared or not ready to get up, a fun
thing to do is to do a motion. I use /show because it’s the shortest. By using
this, it makes the opponent thing you are giving up or weird, but you’ll look
as if you’re standing up. He will try to attack you with a combostarter or she
with a skill, but it won’t hit because you’re downed already lol. When you see
yourself hop up, you can still press a to perform the wake up aoe or dash as
cancel for dainns to counter o.o. I’ve seen only one person use it because he
was giving up lol, but imo it’ll be very useful. Even if they already know your
tactic, you can time the “hop” back up and cancel the aoe with something else.

Edit: using /yay is also short


Dainn’s Wake up A: I don’t know if this works on other chars
but I know it works on Dainn. When you recover from being downed, and wait long
enough for him to stand back up, you can press a if you are fast enough and the aoe will still work, or you can
dash as at them. Most of the time, the opponent will run towards you thinking
you’re vulnerable, but you’re not lol.

Dash AS: I've tried to use this alone without the A-A starter because most of the time, people (mostly siegs/tias) can counter it by spamming the A button x.x. The range of Dash A-S is very long (from one scarecrow to the one above it.) Dash A, however can also be quickly countered by a sieg's a whack, so you have to only let the S hit. The ending animation of the S gives Dainn even a larger range to attack, and most opponents will not be able to counter or dash that far to counter dash-a-s. I am still experimenting distances with this one, and this melee combo starter seems the best for me while still out of an enemy's counter range.


Last edited by Neomillennium on 22nd January 2009, 9:00 pm; edited 9 times in total
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime19th August 2008, 7:27 pm

LOLWUT, only IA and you move on? Interesting shift idea, I'll check that out in pf sometime. With dainn, using a motion while downed is pointless to me, because of his long range. I mainly use that for sieg, because of his short range and considerable delay.

Maybe you're not pressing AA fast enough, because when I fight most tias and siegs, I always get in AA dash AS and they can't usually get in a GOOD combo. But, of course, that's my preference, what with a lvl 8 ice arrow, makes it very stupid to AA dash AS IA cancel constantly.

Lol @ 1/100 times
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime19th August 2008, 7:30 pm

=( i pvped monchi and most of my aa get's countered because he uses dash as .-. which goes through aa. With lvl 8 ia i wouldn't use cancel anyway lol

and the /show: most people can counter my aoe wakeup really fast. So it's a lot funner to trick them and lure them close to you or waste a skill (like an eir's moon pieces lol)

and i'm still updating it though
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime19th August 2008, 7:35 pm

Hmmm, most of the time, AA delays them before he can dash AS. If he gets in dash AS before your seconds A, then you probably didn't press them fast enough lol.

Well, I can cancel my AOE get-up attack with a skill (or maybe that's my sieg...) Anyway, you don't really even have to press A. Just get knocked down and automatically press dash AS in their direction, gets my opponents everytime. However, against a spammer...I get ice rained a lot lol.

If you would like a preference on skills, I'd be glad to help, just PM me.
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime19th August 2008, 7:36 pm

What skills do you prefer? lol
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime19th August 2008, 10:15 pm

I really like IA because it's more arrows to dodge, plus, faster(I think) as well as better chance of setting up for meter. I'm gonna wait for the rest of your guide, cuz IA is not something I can totally work with lol.
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime26th August 2008, 9:00 am

O.o
dang so many pro combos...
pretty awesome guide
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime31st August 2008, 1:39 am

ty o.o. I just need something concrete so when i go on a break or this upcoming 1 month shutdown lunia's having, i'll be able to remember some combos lol.


P.S. I'll be on my healer/sieg/newb dainn/tia most of the time, so don't count me inactive lol
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime3rd September 2008, 5:00 pm

advice for pvp:

simple trick for starting combos

if ur char is closet to ur opponent do aa auto aa auto aa until they reach the end of your melee. it is helpful for doing more damage and also makes it easier for your aa das
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime3rd September 2008, 5:16 pm

that works too o.o and it's annoying and hard to get out of .-. HI new member

edit: also, not many can do nonflinchy, consecutive autos =|
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime25th September 2008, 12:29 pm

DRAGON ROCK FOR THE WIN DAMNIT
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime25th September 2008, 7:02 pm

Oh, great now I can use this against Ranger @.@ (I see through your combos k.)
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime25th September 2008, 8:24 pm

i hope they finish updates for dainn lol, because i learned(sp?) some weird moves on tlunia
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime25th September 2008, 11:46 pm

uber dragon rock?
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Seito
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime20th October 2008, 5:35 pm

nice guide Razz
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime3rd November 2008, 10:10 am

DivineRoyalty wrote:
Oh, great now I can use this against Ranger @.@ (I see through your combos k.)

See through them yet u get owned without me using orbs or IA Very Happy
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime3rd November 2008, 5:58 pm

This guide needs a big update lol =|. I'll get to it eventually.
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime3rd November 2008, 10:25 pm

RangerHalt wrote:
DivineRoyalty wrote:
Oh, great now I can use this against Ranger @.@ (I see through your combos k.)

See through them yet u get owned without me using orbs or IA Very Happy

Lies!!! How come now I have a chance of beating Reon now D=
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime4th November 2008, 1:56 am

update guide plawks
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime7th November 2008, 8:06 pm

updated some I guess
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime16th November 2008, 4:06 pm

lol goodjob :O
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime8th December 2008, 7:01 pm

Yey for the a a s spam xD use that tactic 2 much
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime24th December 2008, 4:49 pm

To remind the guild Dainns, I would like to say.

The combo A A S dash AS adds slight decay, so I recommend AA dash AS unless you are fighting a sidestepping sieg
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime27th December 2008, 7:46 pm

or a sneaky tia =3
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PostSubject: Re: My Personal Dainn Guide   My Personal Dainn Guide Icon_minitime27th December 2008, 10:25 pm

or me `-` I fail against aas

[Btw I fail with too much dainn spam (fire orbs, ice stuff etc. etc.)]
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